update


FOUND — Update 0.4.82

(everything since 0.4.81)

A living research camp, waking up in your own bed, a new beech forest, all caves rebuilt with new PSX models, a better map, a much softer death, and a quest list you can jump around in.

Research camp

  • The camp has no fence or gate any more. In front of it there is a dig yard with dig sites and a research table. The yard is part of the safe area.
  • Researchers walk around and work: by day they leave their tents, stop at the fire, then go to their spot and dig with a shovel (two-handed, soil flies). They are now as tall as you.
  • Coloured tunnel tents with guy ropes, work lights on tripods over the dig sites, festoon bulbs and sagging cables between poles.
  • At night the crew go to bed: they walk back to their tent and lie down on their own cot, and get up in the morning.

Waking up

  • The intro ends with you waking up in your own bed in the camp. Dying also wakes you there.
  • Skipping the intro with Enter gives a short wake-up instead of a black screen.
  • The wake-up talk is back, and the H hint no longer shows during the intro.

Death

  • You keep your hotbar when you die; only the bag drops.
  • New red horror death screen; Enter wakes you up.
  • Zombies and animals stop attacking a dead player.

Forest: beech trees

  • About a third of forest trees are now beech trees, plus extra beeches filling the gaps.
  • New undergrowth: low bushes, rocks, stones and mushrooms you can pick up with E.
  • Beech saplings break in 2 hits and give 2 sticks. Sapling hitboxes are thin and exact.
  • Cactus only grows deep in the desert, not on grass.

Quests

  • Every quest is in the quest list (L) now. Ones you haven't reached yet show as "LATER".
    • Follow a later quest: everything before it counts as done, and the items those quests would have given you go to your bag.
    • X = count as done: skip any quest without doing it, rewards included.
    • Click a finished quest to play it again.
  • New quest "Explore the world your own way" before the lost crew member. When you are ready, the glowing NEXT QUEST button in F1 ▸ TEST ▸ Story moves you on (or Rıza calls on the radio). That quest is now called "Rescue the lost crew member".
  • Quests send you to different villages now (go to a village / clear another village / the spy / the kidnapping), instead of the same one again and again.
  • Fixed: a village could be generated inside the dwarf village. They now always keep their distance.
  • Fixed: animals at the start walked into the sea and drowned, so the hunt quest pointed at meat lying on the beach. Animals no longer drown (they climb back to dry land) and the hunt step only counts an animal you kill yourself.
  • The volcano cave no longer needs anything to open. The peak and cave quests point to the one-click teleports in F1 ▸ TEST ▸ Teleport.

Graves

  • Graves look like old Turkish graves: a pale pointed headstone, a footstone, a stone kerb and a row of balbal stones. No flag, easy to spot from afar.
  • The skeleton lies right at the foot of the headstone, so the dig quest is easy to finish. The headstone stays standing while you dig.

Caves

  • The underground cave, the sunken lake cave and the pirate hold are rebuilt with new PSX cave models: textured rock, real collision, lamps, and new crevice entrances in the forest, the lake and on the coast.
  • Fixed: leaving the pirate hold (volcanic cave) put you back inside the coastal crevice and you got stuck. You now come out in front of it.
  • At the lake crevice the prompt says to swim in, not "drink water". At the coastal cave, standing in the water by the mouth shows "enter the cave" instead of "drink".

Map

  • Mouse wheel / + - zoom, drag to pan, right click places a marker.
  • Big outlined player arrow, clear hint strip; the HUD and hotbar hide while the map is open.

F1 test panel

  • Items: Bring bicycle to me.
  • Teleport: all caves (volcano crevice, inside, lake crevice, inside the sunken cave, coastal cave), a lived-in village, a ruined house, the plane wreck, the desert and snow wizards.
  • Story: the trailer button, "Night: crew to bed".

Trailer

  • New trailer cut (F1 ▸ TEST ▸ Story ▸ TRAILER, ~95 s): dawn over the sea, the camp at work, the forest and a falling tree, a grave in the fog, the sunken cave, a flight to the volcano, a storm, one zombie walking out of the fog, the campfire. Less fighting and no text on screen.
  • Grass is drawn properly in the trailer shots, and the player can't catch fire while filming.

Other

  • Thirst blurs your view when it gets low.
  • UI and HUD scale go up to 200 %; stats move above the hotbar when they would overlap.
  • Peeing no longer puts out the campfire; it only matters for a grass fire.
  • Softer clouds.
  • Slimmer quest card, bike bay with a gravel pad.
  • The note by the village well is gone.

Files

FOUND-linux-0.4.82.zip 128 MB
1 day ago
FOUND-windows-0.4.82.zip 131 MB
1 day ago

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