update


FOUND — Update 0.4.81

(everything since 0.4.80)

A living research camp, waking up in your own bed, a new beech forest, all caves rebuilt with new PSX models, a better map and a much softer death.

Research camp

  • The camp has no fence or gate any more. In front of it there is a dig yard with dig sites and a research table. The yard is part of the safe area.
  • Researchers walk around and work: by day they leave their tents, stop at the fire, then go to their spot and dig with a shovel (two-handed, soil flies). They are now as tall as you.
  • Coloured tunnel tents with guy ropes, work lights on tripods over the dig sites, festoon bulbs and sagging cables between poles.

Waking up

  • The intro ends with you waking up in your own bed in the camp. Dying also wakes you there.
  • Skipping the intro with Enter gives a short wake-up instead of a black screen.
  • The wake-up talk is back, and the H hint no longer shows during the intro.

Death

  • You keep your hotbar when you die; only the bag drops.
  • New red horror death screen; Enter wakes you up.
  • Zombies and animals stop attacking a dead player.
  • Your grave is a stone border with a cairn and a red flag.

Forest: beech trees

  • About a third of forest trees are now beech trees, plus extra beeches filling the gaps.
  • New undergrowth: low bushes, rocks, stones and mushrooms you can pick up with E.
  • Beech saplings break in 2 hits and give 2 sticks. Sapling hitboxes are thin and exact.
  • Cactus only grows deep in the desert, not on grass.

Caves

  • The underground cave, the sunken lake cave and the pirate hold are rebuilt with new PSX cave models: textured rock, real collision, lamps, and new crevice entrances in the forest, the lake and on the coast.
  • Fixed: leaving the pirate hold (volcanic cave) put you back inside the coastal crevice and you got stuck. You now come out in front of it.

Map

  • Mouse wheel / + - zoom, drag to pan, right click places a marker.
  • Big outlined player arrow, clear hint strip; the HUD and hotbar hide while the map is open.

Other

  • Thirst blurs your view when it gets low.
  • UI and HUD scale go up to 200 %; stats move above the hotbar when they would overlap.
  • Peeing no longer puts out the campfire; it only matters for a grass fire.
  • Softer clouds.
  • Slimmer quest card, bike bay with a gravel pad.

Files

FOUND-linux-0.4.81.zip 128 MB
1 day ago
FOUND-windows-0.4.81.zip 131 MB
1 day ago

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