update
FOUND » Devlog
FOUND — Update 0.4.74
(everything since 0.4.73)
You can now walk into houses, held items finally look like what they are, the bag and the map got a new look, the long task list was folded into fewer, bigger tasks, and the friendly wizard now tells you why he won't come. Plus a long list of fixes from playtesting.
Houses
- Village, ruin and dwarf houses are now real buildings you can enter: walls with door and window gaps, a sloped roof and furniture inside.
- Doors swing on hinges: hold G to push or pull them.
- Some houses have a cellar: press E on the hatch to climb down. Fresh worlds hide a loot chest there.
- About a third of story villages are ruined. From the third village on, some are lived-in: lit windows, chimney smoke, gardens, no guards.
- Grass no longer grows through house floors.
Items
- Every item has its own model: in your hand, on the ground (slowly spinning) and as its inventory icon.
- First-person view holds items without a floating hand.
- A shot near a dropped petrol can blows it up.
Tasks
- Small step-by-step chains are now one task with parts (camp return, hunt and cook, zombie fights, combat lessons, the wizard errands, camp shield, dwarf village, desert and snow wizards, the meteor). Parts tick in any order unless the task says otherwise.
- New: camp shield. The wizard can raise a dome over the camp. Bring 5 salt and 3 obsidian; the spell is cast away from camp. Hostile zombies get pushed out of the dome.
- Salt rocks now grow on sea shores, nearest to camp first.
- A crashed plane and the corner shop sit in the world (the shop only while its task is open).
- Older saves get the shield task automatically so the chain does not get stuck.
- Story text: hold Enter for 1 second to skip (no more accidental skips). A new game starts black until the intro cards, no flash of the world.
The friendly wizard
- The meeting now explains his whistle rules.
- Holding the whistle shows live why he won't come: zombie nearby, you got hurt, burning, in water, during a chase, or too close to camp (he avoids the scientists within 48 m).
- The spy dwarf is tied to a chair at the wizard's place; he no longer fights or dies.
- The wizard's spider legs step faster.
Interface
- The bag, chests, the full map and the bike prompt moved to the new UI. Click the map markers; drag items out of the bag to drop them.
- Reset all settings button (Settings ▸ Gameplay ▸ General). Settings reset once when the version changes; key bindings and DirectX 11 choice are kept.
World
- Placement got one shared claim map: the meteor, plane wreck, shop, salt rocks and desert/snow camps no longer land on villages, camp, spawn or each other.
- The pier only appears on salt water and away from the camp gate.
- Fog is lighter (3 %) and drifts three times slower.
- Village well remodeled. Explosion craters keep clear of nearby objects.
Fixes
- Dug holes: walls are walkable and you get lifted out after digging, no more getting stuck.
- Burning animals in petrol fire pools; near misses soak them.
- Night radio report and sleep warning only once per night; the wizard warns in person if you have no radio.
- You get off the bike when you die.
- A cold hint suggests a torch.
- The wisp turns the camera toward its path.
- Ground texture setting no longer resets itself.
Known gaps
- Doors are not synced in co-op yet; zombies may not path through doors.
- Models are still simple placeholders.
Files
FOUND-linux-0.4.74.zip 122 MB
3 days ago
FOUND-windows-0.4.74.zip 126 MB
3 days ago
Get FOUND
FOUND
A retro low-poly survival horror game. Scavenge, craft, and survive the terrors of an uncharted island.
More posts
- update1 day ago
- update3 days ago
- A little something about the story3 days ago
- BIG Update4 days ago
- update4 days ago
- update5 days ago
- Major update5 days ago
- update6 days ago
- update9 days ago

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