update
FOUND 0.4.53
This round is about moving fast and running smooth: you can now slide, sweep-kick and carry your momentum through the air, and a big performance pass makes the island lighter to draw, quicker to load and free of the rocks that popped out of view right in front of you.
New
Sliding. Sprint and press Ctrl to slide. The slide keeps your running speed, lasts as long as you hold Ctrl, dies quickly uphill and keeps going (even speeds up) down a slope. Land crouched from a jump or a fall while moving and you go straight into a slide; land slowly and you simply crouch.
Dropkick into a slide. Hold Ctrl as a dropkick comes down and you skip lying on the ground and slide out of it instead.
Sweep kick. Ctrl + F spins you low and sweeps everything around you off its feet. Use it mid-slide and the slide ends in a crouch. Part of combat training.
Momentum in the air. Jumps, slides and dropkicks no longer stall mid-air; you keep your speed and steer.
Dwarves can be carried. Pick a dwarf up with G and carry or throw it. A dwarf lying on the ground can be picked up too.
Spears stick. A thrown spear sticks into what it hits and can be pulled out and picked up again. It drops when the target dies or is knocked down.
Petrol on animals. Animals can be doused and set on fire like everything else, and walking through a petrol puddle soaks you.
Geysers are more numerous and spread around the island, with a bigger, layered eruption and cartoon smoke.
The boss shows as a yellow silhouette through walls and glows when you get close.
Settings and controls
- Field of view slider. New players start at 65; your saved FOV is kept.
- Resolution picker as a drop-down list.
- Sprint toggle: tap Shift to run instead of holding it.
- Free look: Alt now looks up and down too, and Alt + mouse wheel zooms.
- Pick up from the ground with E, with an on-screen hint.
- An empty magazine reloads by itself when you fire.
- You can drag a log with G while swimming.
- Saves can be deleted from the in-game save screen.
- Continue now opens saves made in older versions (with a note).
- Bike steering got another round of tuning.
Look
- New health bars: health, hunger, thirst and stamina moved to the new interface, with bleeding, sickness, warmth and breath appearing only when they matter. Day and time sit under them. (The final style is still to come.)
- The HUD, crafting, chests, trader, hints and the boss bar scale with your screen and its DPI, so they are no longer tiny on 4K or Retina screens.
- Swimming to walking blends smoothly instead of snapping.
- Far objects fade in gently instead of popping.
Performance
- Smooth loading: the world is built in small slices, so the loading screen no longer freezes. The same world code still gives the same world.
- Goats and sheep were each made of 24–35 separate pieces. They are now one piece each: around 1,800 fewer draw calls when a herd is nearby.
- Animals hidden by fog are no longer drawn.
- Trees and cacti get simpler with distance. Cacti alone were more triangles than all the trees.
- Fewer small stutters: less garbage created every frame (old HUD bars and minimap work cut down).
- The quality slider no longer touches your FPS cap, and the FPS cap works correctly with V-Sync.
Fixes
- Rocks vanishing right in front of you (one step back and they were gone, one step forward and they came back). Found and fixed.
- On a fresh install the main menu could show no buttons at all.
- First person: at ice and shore edges, and while climbing out of the water, the camera saw your own back.
- Dropkick: the camera sat above the hole where your neck should be. It now rides out over your chest.
- The map arrow pointed to the wrong place at some map scales.
- The dwarf king was not removed when you walked away.
- While carrying something, the item in your hand could still be used. Hands are now busy while carrying, and a dropped item can't be used for a moment after dropping it.
- A dark square flickered when pressing Tab.
- Fire could show grey boxes in fog.
- You no longer spawn closer than 10 m to another player.
- Snow footsteps played about 0.3 s late.
- No more ground kick while running (it broke the animation).
- Removed the flat, smooth stones under the water.
- Main menu background no longer shows half a tree at the right edge.
Files
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FOUND
A retro low-poly survival horror game. Scavenge, craft, and survive the terrors of an uncharted island.
More posts
- BIG Update2 hours ago
- update4 hours ago
- update18 hours ago
- Major update1 day ago
- update2 days ago
- update4 days ago
- update_Environment5 days ago
- update6 days ago
- patch8 days ago

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